Resources

Get To Know You – Bingo

Find some printable sheets of the game here: https://docs.google.com/spreadsheets/d/1RitD6WnbUZ7IkTToJx2Zbs3Zz6I6g4-hQLMjCAgP2pc/edit

SIN Obelisk

Find the printable cards of the game here: https://docs.google.com/document/d/1D4uJsEDkAT-5h_Doryyzzin1Znzgv-HaNnGXqFSKb5s/edit

LEGO® CI

Find the printable instructions of the game here: LEGO CI instructions.pdf

References and Literature

ACCDE – Agile Coach Camp Germany. Has been held annually at the Rückersbach seminar center since 2010. – http://agilecoachcamp.de/

AGILE42-BV – Andrea Tomasini, »Business Value Game«. – https://www.agile42.com/en/business-value-game/. 2007. AGILE42-KP

Ralf Kruse, »Kanban Pizza Game«. – https://www.agile42.com/en/training/kanban-pizza-game/. – 2012.

ALDUINO – Peter Alduino, »Snowball Toss«. – http://www.leadershipchallenge.com/resource/snowball-toss.aspx. 2004.

BACHE – Emily Bache, »The Coding Dojo Handbook«. – https://leanpub.com/codingdojohandbook. LeanPub. 2013.

BARNHOLD – David Barnhold, »An exercise based on my PSL experience: The power of open-ended requirements«. – https://blog.crisp.se/2009/02/18/davidbarnholdt/1234986060000. 2009.

BERGIN-CONSTRUCTION – Joe Bergin, »eXtreme Construction«. http://csis.pace.edu/~bergin/extremeconstruction/index.html. 2003.

BERGIN-PLANNING – Joe Bergin, »Planning Game« or »Extreme Hour«. – http://csis.pace.edu/~bergin/xp/planninggame.html. 2001.

BIGBANG – TV series »The Big Bang Theory«, S02 E08 (»The Lizard Spock
Expansion«, season 2, episone 8).

BOWMAN – Sharon Bowman, »Training from the Back of the Room!: 65
Ways to Step Aside and Let Them Learn«. Pfeiffer. 2008.

BÖSCH-SKOPNIK – Holger Bösch, Bernhard Skopnik, »Black Stories«.
http://black-stories.de/. (Only available in German.)

BULLY – Michael »Bully« Herbig, »The Shoe of Manitou«. 2001. – https://en.wikipedia.org/wiki/Der_Schuh_des_Manitu.

CIRILLO – Francesco Cirillo, »The Pomodoro Technique«. – https://francescocirillo.com/pages/pomodoro-technique.

COCKBURN – Alistair Cockburn, »Crystal Clear: A Human-Powered
Methodology for Small Teams«. Addison-Wesley. 2004.

DANZIGER – Shai Danziger, Jonathan Levav, »Extraneous factors in judi- cial decisions«. – https://www.pnas.org/doi/10.1073/pnas.1018033108. 2011.

DERBY-LARSEN – Esther Derby, Diana Larsen, »Agile Retrospectives–Making Good Teams Great«. Pragmatic Bookshelf. 2006.

Agile Games and Simulations

DHONDT – André Dhondt, »Lean Startup Snowflakes«. – https://tastycupcakes.org/2012/05/lean-startup-snowflakes/. – 2012.

DICEOFDEBT – Dice of Debt. – https://www.tastycupcakes.org/2018/03/dice- of-debt/. 2018. Material also available at: https://www.agilealliance.org/dice-of-debt-game/.

DOBBLEMATH – MirKat Maths YouTube channel, »How to make the card game Dobble (and the Maths behind it!)«. – https://www.youtube.com/watch?v=oyqD1Sg5M4Q. 2021.

ECKSTEIN-GP – Jutta Eckstein, »Agile Software Development in the Large: Diving into the Deep«. Jutta Eckstein, Braunschweig. 2004- 2022.

ECKSTEIN-UA – Jutta Eckstein, John Buck, »Company-wide Agility with Be- yond Budgeting, Open Space & Sociocracy: Survive & Thrive on Disruption«. CreateSpace Independent Publishing Plat- form. 2018.

ECKSTEIN-VT – Jutta Eckstein, »Agile Software Development with Distributed Teams: Staying Agile in a Global World«. Jutta Eckstein, Braunschweig. 2010-2022.

FRANCIS-YOUNG – Francis, D., Young, D. »Improving Work Groups: A Practical Manual for Team Building«. San Diego, CA: University Asso- ciates, 1979, S. 147—151.

GATHER – Gather–A better way to meet online. https://gather.town/.

GLOGER – Boris Gloger, »Ball Point Game: A game to feel what Scrum is«. – http://web.archive.org/web/20160410144948/https://kanemar.files.wordpress.com – 2008.

GOLDRATT – Eliyahu M. Goldratt, Jeff Cox, »The Goal: A Process of Ongoing Improvement«. North River Press. 2014.

GRANT – Tom Grant, »Dice-of-Debt Game«. – https://www.agilealliance.org/dice-of-debt-game/. 2016.

GRAY – Dave Gray, Sunni Brown, James Macanufo, »Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemak- ers«. O’Reilly and Associates. 2010.

GREENLEAF – Robert K. Greenleaf, »Servant Leadership: A Journey into the Nature of Legitimate Power and Greatness«. Paulist Press. 1977.

HÄUSEL – Hans-Georg Häusel, »Think Limbic!: Die Macht des Un- bewussten nutzen für Management und Verkauf«. Haufe- Lexware. 2000. (Available in German, only.)

HAPPYSALMON – NorthStarGames, »Happy Salmon«. – http://www.happysalmongame.com/.

HARTMANN-PREUSS – Deborah Hartmann-Preuss, Ilja Preuss, »Fearless Journey«. – https://fearlessjourney.info/. 2011.

HIGHSMITH – James A. Highsmith, »Adaptive Software Development: A Collaborative Approach to Managing Complex Systems«. Dorset House. 2000.

HOHMANN – Luke Hohmann, »Innovation Games: Creating Breakthrough Products Through Collaborative Play: Creating Breakthrough Products and Services«. Addison-Wesley. 2006.

IPEVO – »V4K PRO Ultra HD USB Dokumentenkamera– Produktfotographie«, – https://global.ipevo.com/de/media-room#multimedia.

JUGGLE – There are various instructions in the internet to learn juggling, eg. https://www.wikihow.com/Juggle.

JUNGWIRTH-MIARKA – Veronika Jungwirth, Ralph Miarka, »Solution-Focused Coaching for Agile Teams: A guide to collaborative leadership«. Solution Books. 2021.

KASPEROWSKI – Richard Kasperowski, »Online Point Game« or »Agile Point Game«. Find a Miro template at https://miro.com/miroverse/agile-point-game/.

KASS – Sam Kass, http://www.samkass.com/theories/RPSSL.html.

KEEPTALKING – Steel Crate Games, »Keep Talking and Nobody Explodes«, – https://keeptalkinggame.com/, and the »Bomb Defusal Man- ual«, – http://www.bombmanual.com/. 2014.

KENOBI – Obi-Wan Kenobi to Luke Skywalker in the Millennium Falcon, “Star Wars: Episode IV–A New Hope.” 1977. But in real life, of course, a long time ago in a galaxy far, far away.

KLEE – Oliver Klee, http://www.spielereader.org/. (Available in German, only.)

KLINE – Nancy Kline, »Time to Think: Listening to Ignite the Human Mind«. Cassell. 2021.

KNIBERG-MULTITASKING – Henrik Kniberg, »Multitasking Name Game or How Long Does it Take to Write a Name?«. – http://www.crisp.se/henrik.kniberg/multitasking-name-game.

KNIBERG-UTILIZATION – Henrik Kniberg, »The resource utilization trap«. – https://www.youtube.com/watch?v=CostXs2p6r0. 2014.

HOLYGRAIL – Monty Python, “Monty Python and the Holy Grail”. 1975. Movie. Terrific. Watch it. Multiple times!

KRUGER – Justin Kruger, David Dunning, »Unskilled and unaware of it. How difficulties in recognizing one’s own incompetence lead to inflated self-assessments«. Journal of Personality and Social Psychology. Volume 77, Nr. 6, 1999, p. 1121—1134

KRUSE – Ralf Kruse, »What makes a good Agile game?«. – https://www.agile42.com/en/blog/2015/03/03/what-makes-good-agile-game/. 2015.

KRUSE-SANTACLAUS – Ralf Kruse, »Das Haus vom Nikolaus«. Original German version. – https://enablechange.de/remote-scrum-simulation-haus-vom-nikolaus-spiel/. 2020.

LAMMERT – Sabina Lammert, Fearless Journey Miro Board.

LANKALAPALLI – Nanda Lankalapalli, »Game–Test small, test often« aka »Testing Jenga«. – https://nandalankalapalli.wordpress.com/2011/09/15/game- test-small-test-often/. 2011.

LIST – Steven List, »CI with LEGO«, – https://www.tastycupcakes.org/2011/10/continuous-integration-with-lego/. 2011.

MAGICMAZE – Kasper Lapp, »Magic Maze«, board game.

MALMSHEIMER – Jochen Malmsheimer, Frank Goosen, »Kloidt Ze Di Penus- sen!«. https://roofmusic.de/produktkatalog/produkt/460- kloidt-ze-di-penussen. 2005. (Available in German, only. And for sure almost impossible to translate.)

MANIFESTO-P – Principles behind the Agile Manifesto, – https://agilemanifesto.org/principles.html. 2001.

MANNS-RISING – Mary Lynn Manns, Linda Rising, »Fearless Change: Patterns for Introducing New Ideas«. Addison-Wesley. 2005.

MAR – Kane Mar, »Scrum Trainers Gathering (2/4): The Ball Point Game«. – http://web.archive.org/web/20080627142005/http://kanemar.com/2008/04/07/scrtrainers-gathering-24-the-ball-point-game/. 2008.

MCCORD – Patty McCord, »Powerful. Building a Culture of Freedom and Responsibility«. Ingram. 2018.

MCKERGOW – Mark McKergow, »Brillante Momente«. In: Solution Tools– Die 60 besten, sofort einsetzbaren Workshop-Interventionen mit dem Solution Focus. Herausgegeben von P. Röhrig. 3. Auflage. S. 43—49. managerSeminare Verlags GmbH, Bonn. 2011. (Available in German, only.)

MCKERGOW-BAILEY – Mark McKergow, Helen Bailey, »Host: Six New Roles of Engagement«, Solution Books. 2014.

MERATH – Stefan Merath, »Dein Wille geschehe: Führung für Unternehmer«, Gabal. 2017. (Available in German, only.)

MIARKA – Ralph Miarka, »Shower of Appreciation–or, talking behind
ones back«. 2010. https://web.archive.org/web/20120812044653/http://www.mia of-appreciation-or-talking-behind-ones-back/.

MOORE – Geoffrey Moore, »Crossing the Chasm«. Harper Business Essentials. 1991.

MUECK-ZIMMER – Florian Mueck, John Zimmer, »Rhetoric — The Public Speaking Game«. http://rhetoricgame.com/. 2011.

MURPHY – Eddy Murphy as Axel Foley in the movie »Beverly Hills Cop«, 1984.

NORMAN – Tommy Norman, »Comfortably Scrum: Scrum Penny Game«. 2008. – http://tommynorman.blogspot.com/2008/11/comfortably-scrum-scrum-penny-game.html.

PG-MIND – Pandasaurus Games, »The Mind«. – https://pandasaurusgames.com/products/the-mind.

ONKIN – Yulit Onkin, »This Is How Chinese Whispers Work«. – https://www.youtube.com/watch?v=ilZuT7Gy0Qw.

PARACELSUS – Paracelsus, »Die dritte Defension wegen des Schreibens der neuen Rezepte«. In: Septem Defensiones. 1538. Werke Bd. 2, Darmstadt 1965, S. 510.

PEDPAT – Pedagogical Patterns Editorial Board, »Pedagogical Patterns: Advice for Educators«. Joseph Bergin Software Tools. 2012.

PIRATES – Movie »Pirates of Silicon Valley« about the early days of Apple and Microsoft. https://www.imdb.com/title/tt0168122/.

POMODORO-IMG – Image by Marco Verch under Creative Commons 2.0, – https://www.flickr.com/photos/149561324@N03/37941061684.

REINERTSEN – Don Reinertsen, »The Principles of Product Development Flow: Second Generation Lean Product Development«. Celeritas Pub. 2009.

RICHARDS – Mark Richards, »SAFe City Module 1–The EPIC Portfolio«. – http://coactivation.com/safecity/.

ROSENBERG – Marshall B. Rosenberg, »Nonviolent Communication: A Language of Life«. Puddledancer Press. 2003.

SCRUMGUIDE – Jeff Sutherland, Ken Schwaber, »The Official Scrum Guide«, – https://scrumguides.org.

SCRUMTALE – Przemyslaw Witka, Lech Wypychowski, »ScrumTale Simulation Game«. https://scrumtale.com/.

SCRUMTALE-JUK – Björn Jensen, Jensen und Komplizen, »ScrumTale Facilitation Workshop«. – https://jensen-und-komplizen.de/trainings/scrumtale-facilitation-workshop/. (Available in German, only.)

SIMONS – Kai Simons, Jasmine Zahno-Simons, »Scrum-Training: Der Praxisleitfaden für Agile Coaches«. dpunkt.verlag, Heidel- berg. 2021. (Available in German, only.)

SLIGER – Michele Sliger, »Sixty Steps in the Right Direction«. 2007. – https://www.agileconnection.com/article/sixty-steps-right-direction.

SPACETEAM – Henry Smith, »Spaceteam«. https://spaceteam.ca/.

STAPLETON – Jennifer Stapleton, »DSDM–Dynamic Systems Development Method: The Method in Practice«. Addison-Wesley. 1997.

SUTHERLAND – Lisette Sutherland, »Collaboration Superpowers«-Webseite. – https://www.collaborationsuperpowers.com/tools/.

TAKEUCHI-NONAKA – Hirotaka Takeuchi, Ikujiro Nonaka, »The New New Product Development Game«. Harward Business Review, January 1986. – https://hbr.org/1986/01/the-new-new-product-development-game.

TEMKIN – Max Temkin, »Cards Against Humanity«. – https://cardsagainsthumanity.com/.

TDGFNTP – Martin Heider, Falk Kühnel, Michael Tarnowski und Olaf Bublitz, »Technical-Debt Game for Non-Technical People«. – https://www.tastycupcakes.org/2019/04/technical-debt-game-for-non-technical-people/. 2019.

TOILETTROLLS – https://www.theseriousgamers.com/toilettroll for the original description of the game in English, https://www.theseriousgamers.com/corona.php for the construction plans.

WASITOVA-CAA – Silvana Wasitova, Daniel Hommel, Bruce Scharlau, Nils Bernert, Edward Dahllöf, »Cards Against Agility«. – https://www.tastycupcakes.org/2017/02/cards-against-agility/.

WASITOVA-EWAN – Silvana Wasitova, Thorsten Kalnin, Deborah Hartmann- Preuß, »E.W.A.N. McGregor«. – https://tastycupcakes.org/2013/04/e-w-a-n-mcgregor/. 2013.

WEINER – Jeff Weiner, Blogpost »Just because you said it doesn’t make it
so« on LinkedIn, https://www.linkedin.com/pulse/20140428141014- 22330283-just-because-you-said-it-doesn-t-make-it-so/.

WEREWOLF – “The Werewolves of Miller’s Hollow”. Asmodee. 2020.

WEREWOLVES-ONLINE – “Wolves of Virtuality” – Conceptboard for explanation with all roles and further information by Markus Wissekal. – https://app.conceptboard.com/board/xry2-b8ro-7r6g-64kp-4rih#.

WILDE – Oscar Wilde, 1854—1900, Irish poet, playwright, and author for the stage.

WISSEKAL – Markus Wissekal, »PowerPoint Karaoke Club«, – https://pptkaraoke.club/.

WUJEC-DT – Tom Wujec, »Draw how to make toast«. – https://www.drawtoast.com/.

WUJEC-MC – Tom Wujec, »Build a tower, build a team«. – https://www.ted.com/talks/tom_wujec_build_a_tower. 2010.

ZIEGLER – Erich Ziegler, »Das australische Schwebholz und 199 andere Spiele für Trainer und Seminarleiter«. GABAL Verlag. 2006. (Available in German, only.)

ZUILL – Woody Zuill, »Mob Programming«. – https://mobprogramming.org/. 2012.